

This isn't a negative, but instead a plus, as that inherently will drive replayability as players replay chapters to see encounters they may have missed.Īlthough Bayonetta is rated for mature audiences as it skews on the risqué side, "Naive Angel" mode will create an experience for more people to enjoy, especially younger gamers. One interesting element is that it's possible to miss some combat encounters if the player just focuses on the linear path to the next story beat. PlatinumGames does a great job with the level design as they feel bigger than previous entries. Of course, there is an option to skip scenes altogether, which will make speedruns very appealing. This isn't new to the franchise or other character-action games, like Asura's Wrath, but it may be jarring for players who just want to get back into the action. Players might be playing a sequence for less than one minute and are then thrusted back into a cinematic. Be sure to keep an eye on our coverage hub for online features over the coming weeks by clicking the banner below.In general, gameplay sequences are quick, especially in relation to how many cinematics there are. To subscribe to either the digital or print version, click here. The digital edition of this issue launches later today for PC/Mac, iOS, and Google Play. Print subscribers can expect their issues to arrive in the coming weeks. Click here to read more about Game Informer Gold. Limited to a numbered print run per issue, this premium version of Game Informer isn't available for sale. To learn about places where you might be able to get a copy, check out our official Twitter, Facebook, and Instagram, and stay tuned for more details in the coming weeks. We also have deep dive previews into games like Ghostbusters: Spirits Unleashed, an adaptation of Garbage Pail Kids, Forspoken, Dead Island 2, and much more.Īs usual, we also have a Game Informer Gold version of the issue. Blake Hester spoke to Neon White creator Ben Esposito to uncover the complicated work that went into designing the game’s high-speed levels. We interview Skydance New Media president Amy Hennig about its upcoming World War II Marvel game starring Captain America and Black Panther. After attending Tokyo Game Show, I wrote my impressions of the convention’s big comeback.


Our beautiful cover art features Bayonetta flaunting her Demon Masquerade ability by channeling the power of Madama Butterfly, who appears on the back cover in her full, demonic glory.īut that’s not all! Issue 350 also features former Editor-in-Chief Andrew Reiner’s hands-on breakdown of PlayStation VR2. In addition to sharing our hands-on impressions, I interviewed Platinum Games’ top brass via email, including game director Yusuke Miyata and supervising director Hideki Kamiya, to get the skinny on Bayonetta 3’s long development and answers to the burning questions surrounding its gameplay and story. I took a trip to Nintendo of America headquarters to play Bayonetta 3, tearing through portions of the opening hours as Bayonetta and Viola. At the center of this crisis stands newcomer Viola, the second playable character and rookie Umbra Witch, who serves as a mysterious key to the game’s events. If one Bayonetta wasn’t enough, a multiversal storyline introduces several variants that bring their unique brands of flair. Gaming’s favorite witch has new tricks up her sleeves in the forms of Demon Masquerade and Demon Slave, letting players utilize their demonic minions in combat in new, kaiju-sized ways. Platinum Games’ long-awaited threequel doesn’t rest on the laurels of its beloved predecessors. Nearly four years after its reveal, Bayonetta 3 is finally on the horizon and graces Game Informer’s cover this month.
