

Jack and his Blaxploitation ‘stache.Īt this point it probably makes sense to address the X-Com in the room. There are several obviously optimal builds and deviating from them would only really be done for the sake of variety. That is largely lacking in Phoenix Point at the moment. X-Com does an excellent job of balancing the abilities to make each choice feel meaningful and different builds viable. While this is a strong idea in theory, in practice there is a fairly clear delineation between essential abilities and obvious garbage traps.
#PHOENIX POINT FACTIONS UPGRADE#
This is more flexible than X-Com as that experience can be spent to upgrade stats like move distance or health too so there are choices to make at level up between fancy new abilities or improving the fundamentals. Where a sniper rifle will take most of a turn to fire, a soldier might be able to squeeze off two, three or even four shots with a pistol or a rapid-firing assault rifle.Įvery soldier in Phoenix Point has a class (or more than one sometimes) that unlocks new abilities as the soldiers gain experience. These options are compounded by the fact that different weapons require different amounts of action points to fire. This small change offers a world of tactical opportunities as it becomes possible to shoot and then duck out of line of sight of the enemy. It is entirely possible to move a distance that will consume half an action point, spend several AP shooting and then spend the other half an action point moving again. Phoenix Point shies away from the modern X-Com conceit of working in whole action point units.

Your small squad of soldiers (or vehicles) has a number of action points that can be used to move about the map, fire weapons or activate special abilities. The tactical layer is fairly familiar more of a twist on the standard than a reinvention. “Oh brother, where Anu thou?” Puns are not Phoenix Point’s strong suit. Phoenix Point operates on two main layers a tactical layer where soldiers engage the Pandoran threat in isometric maps using an action point-based system and a strategic layer where information gathering on the world map, base planning and interactions with other factions of humanity take place. The pedigree of its creator is stamped all over the game and it is initially reassuring to see that Gollop hasn’t strayed too far from the thinking of those early games. The latter, in particular, had an incredible amount of depth to it and so many well-executed layers of gameplay that it was with no small sense of expectation that I approached Phoenix Point. Some of my formative gaming experiences, as a teenager, were playing Terror from the Deep and X-Com Apocalypse. You must forge alliances with the fractured remnants of the human race, battle the hostile Pandoran threat and solve the mystery of what happened to the rest of the Phoenix Project.Ĭoming out of an extremely successful crowdfunding campaign in 2017, Phoenix Point is the return to the gaming scene of Julian Gollop, creator of the original X-COM series. When your cell is activated though, you find yourself alone, cut off from the rest of the Phoenix Project, and surrounded by enemies. You take control of one cell of the Phoenix Project, a worldwide force dedicated to fighting global catastrophe.

Out of that mist emerge strange, mutated creatures that devastate the human race. In Phoenix Point a strange virus has emerged and transformed the seas into mist.
